The Wii U’s GamePad was Designed for Shooters, says Shigeru Miyamoto

Splatoon Wii U

The Wii U is primarily known for its controller, the GamePad. The Gamepad features a screen, a gyroscope, and an accelerometer. This allows game developers to build even more upon their games, by using some of these features. In a recent interview with Mashable, Shigeru Miyamoto revealed some of the motives for including some of these features in the GamePad.

“We’ve been thinking very deeply about how to leverage the GamePad and games that we’ve designed. Maybe there are some people who criticized us and said that we struggled with how to do that but really, what we do is we think deeply about how the GamePad can be used. And so it’s not just about designing game play around the GamePad, but really it’s about designing the complete game play experience and finding the best way that the GamePad fits into that overall experience. We’ve found that we’ve been able to naturally over time come to a point where we’re able to find the best and most natural way for the GamePad to fit into the game play.

wii-u-controller-gamepad-motion-control-gyroscope-sensor-tilt-controls-confirmed

And actually, when we first developed the GamePad itself, the reason that we put the gyro controls in there was because, very specifically, we wanted it to be easy to use those types of controls for aiming in those FPS or shooter-styles of games. So that was one of the first things we implemented when we began designing Splatoon.”

Source: Mashable Via: Gamenesia

 

 

Share this post:Share on FacebookTweet about this on TwitterShare on Google+Share on RedditShare on TumblrEmail this to someoneShare on StumbleUponDigg this

About The Author

Editor/Game Reviewer

He is a Hylian who has a knack for Nintendo. When he is taking a break from exploring Hyrule he can be found honing his tennis skills, taking part in musical theatre, or surfing the internet.