Trine 3 Console Port in Doubt Over PC Version Backlash

Frozenbyte VP Joel Kinnunen took to the Steam Community to explain that the reception to Trine 3 may discourage any future work on the series, including a console port. It came down to the cost of development limiting the scope of the final game combined with negative media attention.

I will say that we are proud of the game and what we have achieved overall. We think it’s a fun game and we don’t think it’s too expensive either considering all the elements we have been able to put into the game.

However, our view is perhaps skewed, and we are now realizing that we have been looking at this perhaps from a different perspective and that many players do not accept that. We still think the game is good but the cliffhanger story and the relative shortness of the game are valid criticisms but ones which we didn’t realize would cause a disappointment in this scale.

We did not intentionally make the game ‘short’ as many have said in order to make money off of future DLC or whatever. We tried to make something too ambitious, and it ended up financially impossible. The finished Trine 3: The Artifacts of Power game might not be as long as we hoped initially, but something we are very proud of nonetheless, and generally around 6-7 hours is what we think new players will spend with the game on average.

There are no plans for a DLC. Continuation of the story is a different matter however, but we have released everything we had and everything we aimed to release since the beginning of the Early Access. The future of the series is now in question, as the feedback, user reviews and poor media attention has caught us by surprise. Right now we need a breather to bounce back from all this.

The Trine series has a presence on the Wii U eShop, but its latest installment may be a lost cause, if the reception to its PC release is an indication. Trine 3 was recently released on Steam, and it’s drawn a flurry of negative user reviews. The source of the controversy seems to lie in the game’s short length (five hours) relative to its $15 price.

Trine 3 differs from past installments with full-3D navigation in wide-open environments, compared to previous games’ involving side-scrolling platforming.

Trine 3 was produced for a budget of $5.4 million, three times that of Trine 2. Had the team finished the game with their original vision, the game’s budget would have ballooned to $15 million, according to Kinnunen. And thus, the game’s length had to be scaled back to meet its budget.

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