HomeReviewsRetroSuper Mario Bros. 3 Review (Wii U eShop) Jelani Thompson April 26, 2014 Retro Bowser and the Koopalings are causing chaos yet again, but this time they’re going beyond the Mushroom Kingdom into the seven worlds that neighbor it. Now Mario (and Luigi) must battle a variety of enemies, including a Koopaling in each unique and distinctive world, on their way to ultimately taking on Bowser himself. Luckily for the brothers, they have more power-ups available than ever before… Ever since Super Mario Bros. 3 was released on the Wii U eShop earlier this month, the entire Nintendo community has been eager to get their hands on the title. Super Mario Bros. 3 brings with it’s release, a dose of early 90’s nostalgia that every modern gamer can appreciate. The first thing that caught my attention when I started playing New Super Mario Bros. 3 was the wide array of power-ups that were available at my disposal. If you’re unfamiliar with Super Mario Bros. 3, its the title that introduced the Racoon Suit, Frog Suit, and even the infamous Tanooki Suit in to the Mario franchise, all of which were crazy ideas, yet useful additions to the game. My only issue with the power-ups were the lack of appearances. I can honestly only remember using the frog suit in a single level. I’m not trying to say that they weren’t available elsewhere in the game, but I definitely would have loved to see some regular appearances. The controls in Super Mario Bros. 3 are absolutely spot on! In places where I needed the help of the game controls to help get me through the level, they never ceased to fail me. Examples of this would be in the Ice World (World 6) in which the level of platforming difficulty could be considered comparable to that of Kid Icarus on the Nintendo Entertainment System. Nevertheless, the controls gave me no issues at all and made it practically impossible for me to blame my most embarrassing deaths on them. The bright and beautiful 8-bit graphics in Super Mario Bros. 3 undoubtedly make it one of the best looking Platformers of it’s era. This became especially evident when the game placed you in Utopian worlds that were all completely different in contrast to each other. In the Water world, you can really see that the Game Designers focused on the blue color scheme to make players feel completely immersed in the levels, in the Desert world, the Designers focused on Browns, and so on. Of course, this may not matter to the gamer that just wants pure platforming goodness, but it’s definitely great to have. Man oh man. The challenge in this game can varies from world to world. Although each world was filled with fascinating things, I was upset with the fact that there was no real challenge until the fifth or sixth world out of the total eight. When it got difficult however, it was DIFFICULT. I found myself guilty of using the save state and restore state functions more than I should have, but I blame that on Nintendo, they’ve been softening me up with the New Super Mario Bros. games these past few years… One MAJOR issue that I had with this game were the repetitive boss battles. Although the game refers to the castle bosses as the Koopalings, I thing I fought the same boss more than 10 times. You can take a look at what I’m talking about below: Nintendo. If you put the same boss on Ice or on Clouds, it doesn’t make him a new boss… If you already haven’t played the game, I’ll go over how often you encounter the boss (his name is Boom Boom), and what Nintendo thinks makes each form of Boom Boom “different”: World 1 – Standard Boom Boom, no special abilities. World 2 – Same as World 1 World 3 – Able to fly. World 4 – Same as Worlds 1 & 2 World 5 – Standard Boom Boom in first Fortress, able to fly in second. World 6 – Able to fly in first, Standard Boom Boom, but in an icy level in the second, and Standard Boom Boom but with 5 blocks scattered through the level in the third. World 7 – Able to fly in first, Standard Boom Boom in second. World 8 – Standard Boom Boom in Battleship, Able to fly in Airship, Standard Boom Boom on a conveyor belt in Fortress, able to fly in Tanks-2 This makes me quite upset, but it can be easily overlooked when you consider the aforementioned description of the level design and lush elements. Finally, we come to the Sound and Music category of my review process. Super Mario Bros. 3 comes bundled with a bunch of new songs that have gone on to become quite popular in the world of Mario and Nintendo as a whole, unfortunately, the game suffers from musical repetitiveness in each world. Whenever you arrive in a boss castle, the music is the same. On the world map, the music is the same (except for certain scenarios). The list continues. I find it quite sad that a majority of Super Mario games haven’t managed to overcome this obstacle as yet. I could only think of a few exceptions such as Super Mario World on the SNES which actually has some of the best Videogame music that I’ve ever heard! Super Mario Bros. 3 offers fun new Power-ups, sharp controls that never fail, and beautiful graphics! Unfortunately it suffers from repetitiveness in various areas and fails to bring interesting and innovative boss battles to the table. Overall, it’s a great retro game and should be added to every Nintendo Fan’s collection. I give Super Mario Bros. 3 a 7.5/10. Share this post:Super Mario Bros. 3 Review (Wii U eShop)Super Mario Bros. 3 offers fun new Power-ups, sharp controls that never fail, and beautiful graphics! Unfortunately it suffers from repetitiveness in various areas and fails to bring interesting and innovative boss battles to the table. Overall, it's a great retro game and should be added to every Nintendo Fan's collection. I give Super Mario Bros. 3 a 7.5/10. Controls10 Challenge8 Visuals10 Innovation6.5ProsBright and Colorful GraphicsCool Power-UpsPerfect ControlsConsRepetitive and plain musicNot very difficult until later in the gameYou fight the same boss all throughout the game 7.5Overall Score No related posts. NintendoNintendo eShopNintendo ReviewsRetroReviewsWii U eShopGet Your Nintendo-Related Art Featured on Always Nintendo!Soudcloud testAbout The AuthorJelani ThompsonOwner/Social Media Jelani Thompson is the Owner/Editor-In-Chief at Always Nintendo! He's very passionate about interviewing developers and bringing daily Wii U and 3DS news to the site's readers. When he's not busy saving the universe, he's most likely at his Grandma's house eating her delicious meals.