No Shame in Playing Easy mode

I’ve never been fantastic at games. I was good or decent, but never great. At least, I was not the type that could speed run through Super Mario Bros. within 6 minutes or play through Bioshock Infinite on its hardest difficulty. In fact, I never got around to beat the original Metroid, Legend of Zelda (even Aonuma hasn’t beaten it), or Super Mario Bros. until they came out on the 3DS. While the latter two were doable for me, Metroid was always too difficult and harsh for me. Thanks to the restore point feature, I finally got to finish the brutality and mercilessness of the classic. The restore point feature also allowed me a greater freedom in the game as I could explore sections I would be hesitant to do so before.


In general, games are made to be enjoyed. How much I enjoy it is what I try to convey in my reviews and recommendations. It’s also why I dislike giving scores so much. They distract from whether or not I think the game can be enjoyed. For example, I can’t stand Sonic Lost World, but I think a lot of that comes from playing the old Sonic games. If I was a brand new player and a lot younger, then I might have been able to enjoy it a lot and give it a different score.

Did I enjoy this? No. Could you? Possibly

Did I enjoy this? No. Could you? Possibly

If a game is too difficult to play, some people might not be able to enjoy it. Also, the difficulty might hinder people from exploring the complete game.  As one of my friends commented that Bioshock Infinite was not a shooter game but a story roller coaster. He played it on easy and I tackled it on normal. Therefore we might have gotten different experiences, but we both got to enjoy the game.

It’s also a truth of life that as you move on from school to the workforce (or even college), you find yourself scrapping for free time. That means adults have little time for gaming, much less to devote for “hardcore” playing. As a result, if an adult want to enjoy a game, unless it’s his job to review it, will only be able to go through at a difficulty he’s comfortable with in the time frame he has. Kid Icarus: Uprising has a great system to take care of this. Each level you chose the difficulty and it would give you a recommendation. If you wanted to test your skills, you could. If you died, then the level got easier. This meant you could figure out what level you could handle and yet still make it through the story with no problem. I guess what I’m trying to say is that it’s okay to play at whatever difficulty you feel you can enjoy the game the most. Even if you beat it on easy mode, you can still tell me if you enjoyed it and if it’s good. So go ahead and play as you need to and tell us if you find any great games.

That extra heart can make all the difference

That extra heart can make all the difference

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About The Author

Feature Writer/Game Reviewer

Blogger in the IGN community and no longer for Always Nintendo. You can find him still blogging in the IGN community as FalconRise