Sakurai Talks About Balancing Characters In Super Smash Bros. 4

Smash Bros. 4 Roster

In this week’s issue of Famitsu, Director of the Smash Bros. game series Masahiro Sakurai has spoken out about balancing characters in the Smash Bros. franchise. Here’s what he had to say:

“Now that Sunday’s day off is past, I’m currently working on the character adjustment for Super Smash Bros. for Nintendo 3DS and Wii U,” says Sakurai. “At the moment, Bowser is very strong. He’s really strong. Fans of Smash Bros. probably never saw him as too much of a strong character, but this time, his ability to knock others out is very strong!”

“Rather than directly weakening an attack’s advantageous parts, we’re putting effort into keeping them strong, while adding other weaknesses to them,” Sakurai explains. “Like giving the attacks punishable openings, or weakening the character’s mobility or recovery rate. We’re making comprehensive adjustments to characters, even for parts that might seem completely irrelevant.”

“The game balance of Super Smash Bros. Brawl started six years before its release, and it most likely goes back even further during its time of development, and it’s never been reformed even through the updates afterwards,” says Sakurai. “We’re at a stage where we’d like to release the new title as soon as possible, and offer something more enjoyable than ever.”

It seems as though Sakurai has gained a great deal of knowledge through making fighting games in past years. Hopefully he’ll continue to make great games! Thanks to Siliconera for this info!

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