HomeNewsSakurai Says Sheik and Zelda Were Separate Characters Due to 3DS Limitations Jelani Thompson October 1, 2014 News In a recent interview with Japanese gaming magazine Famitsu, Masahiro Sakurai revealed that Sheik and Zelda would be separate characters in Super Smash Bros. for Nintendo 3DS due to 3DS hardware limitations. “It’s basically due to the 3DS’ limitations. It was impossible to have both characters exist together [as one] on 3DS. However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now.” This is also the reason Samus and Zero Suit Samus / Charizard and the Pokémon Trainer were split up. I’d just like to know why Popo and Nana couldn’t have been separate. Nevertheless, the decisions to make these characters separate should spice up the gameplay and add an extra competitive edge to the game. Thoughts? Sound off in the comments section below. Source: Famitsu Via: Siliconera Share this post: No related posts. Yumi’s Odd Odyssey Review (3DS eShop)Thomas Was Alone Headed to the Wii U This NovemberAbout The AuthorJelani ThompsonNews Reporter Lives and breathes competitive Smash. Show me ya moves!