Sakurai Explains Why the Wii U Version of Smash Bros. 4 is Coming at a Later Date

Super Smash Bros. 4 Wii U and 3DS New Character

Sakurai’s weekly column on popular gaming magazine, Famitsu revealed the true reason of Super Smash Bros. 4 on the Nintendo Wii U being released on a later date than the 3DS version, set to be released on October 3rd.

In short, the main reason why the Wii U version is taking longer to complete is mainly due to debugging period. Sakurai says that Nintendo is debugging the 3DS version of the game to get it out of the way and focus on the full console experience, ultimately making it a better console experience.

“In a previous Smash Bros., we found a bug during the debugging process where if fighter A hits item B and fighters C and D are simultaneously affected, the game would freeze. Considering not only the different fighters, but items, stages, color settings, play rules, and game modes, the number of varying combinations are astronomical. In order to properly debug, every pattern must be tried, but such a task would be impossible no matter how many decades or centuries you take.”

Sakurai also explained the different reasons why games could be delayed, saying that eight or nine times out of ten, it was due to a bug that couldn’t be fixed before the game’s release window.

“There are many reasons why a game’s release date will be delayed, but eight or nine times out of ten, it’s usually because a bug couldn’t be fixed in time.” Sakurai wrote. “But it’s better than releasing a product like that.”

Nintendo takes their games very seriously, so this shouldn’t come as much of a surprise. However, the amount of hours that go into solving gameplay bugs is absolutely mind-boggling. Kudos to the quality control team!

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