Sakurai Explains Why Ridley isn’t a Playable Smash Bros. Character

For a long time, Metroid fans were hopeful that Ridley from the Metroid series would be a playable fighter in Super Smash Bros. for Wii U. The recent 50 Facts Smash Bros. Direct revealed that this was not to be, and Ridley would be appearing as a boss character in the game’s Metroid stage, much like the Yellow Devil does on the Dr. Wiley’s Castle stage.

However, fans still want to know why Masahiro Sakurai took the path of most resistance and excluded Ridley from the game’s roster. In an email interview with IGN, Mr. Sakurai explained that, while he is aware of fan outcry over Ridley, he wants to portray the Space Pirate accurately.

I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer…it’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.

Providing accurate portrayals of characters is something I want to pay ample attention to…if I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.

Sounds like Ridley’s lack of playability has as much to do with technical limits as it does with its portrayal. Mr. Sakurai explains as much to rationalize Ridley as a Boss Fighter.

Instead of going through a lot of very convoluted hocus-pocus to make Ridley a fighter, I figured it’d be better to keep Ridley as it currently is, the correct way, and have it feel like a truly threatening presence.

It may not be the answer you wanted, but now we have a definitive statement on the matter of Ridley in Smash Bros. Are you satisfied with the futility of missing out playing as Ridley?

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A man with a plan. My favorite video game franchise is Pokemon, but his favorite video game is Resident Evil 4. I can also tell you trivial cartoon factoids.