Sakurai Discusses the Amount of Work Required to Develop Smash Bros. Games

Masahiro Sakurai

In the latest issue of popular gaming magazine FamitsuSuper Smash Bros. director Masahiro Sakurai answered a few questions about the Wii U and Nintendo 3DS versions of the game. In his column, Sakurai also reflected on how much time, effort and dedication was required to make this game a reality.

Sakurai-san began by saying the following:

“Making things like this takes its toll. Developing Smash Bros. destroys a lot of one’s private life,” he said. “I constantly consider leaving part of the work to someone else, but there’s just too much to see and handle. As a result, I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.”

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Sakurai also spoke about the amount of work required to make the Super Smash Bros. Brawl predecessor, Super Smash Bros. Melee.

“Towards the end, there were instances where I would work for 40 hours straight and then take 4 hours off to go home and sleep,” he said.“I’m not young anymore so I can’t push myself like I did then, but I feel that the busyness due to the sheer amount of features [in the games] was much greater this time around. My routine was trying to complete my daily work every day while doing my best to maintain my health day after day.”

Sakurai also mentioned that if there was to be another Smash game, he would have to tone down the workload.

Finally, Sakurai discussed how lucky he was to be able to work with so many of Nintendo’s intellectual properties and have tons of people play them.

“I believe I should be thankful that I am given such funds to be able to use such iconic characters and content that represent Japanese games with such freedom, and have multitudes of people across the world play with them,” he said. “I’m not depressed and I continue to remain healthy and positive, but developing Smash Bros. is beyond hard.”

Source: Kotaku

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