Sakurai Answers Questions About Smash Run, Returning Characters

In a recent Famitsu column, Sakurai answered a few questions about the upcoming 3DS version of Super Smash Bros., primarily regarding enemy choices in the game’s Smash Run mode. When deciding on which enemies to include in the mode, choices were made based on the following criteria:

  • serves well as a general enemy
  • light processing of movement on 3DS (comes down to the system’s hardware)
  • it is possible to create uniqueness for that enemy
  • maintaining balance between big or small, weak or strong enemies
  • reduction of the relative workload that is required
  • comes from a series that is possible to choose

Sakurai then explained that the decision to include a large number of enemies from Kid Icarus: Uprising was due to these requirements. Since the team already had a large number of models and other assets from the game already made specifically for the 3DS, using them to cut down the overall workload was a simple choice. He also added that had the enemies not fit the rest of the criteria, they would not have been used.

Additionally, when asked about characters from past games that didn’t make the cut, Sakurai noted that because the game is so old, it’s hard to bring original character data from Super Smash Bros. Melee over to the new game (which I’m sure isn’t referring to any character in particular).

Some previously answered questions about Super Smash Bros. For Nintendo 3DS can be found here, though if that isn’t enough to keep you busy until the full game releases on October 3rd, you can always play the demo right now!

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About The Author

News Reporter/Game Reviewer

Jacob Rifenbery is a content writer for Always Nintendo. While first and foremost a fan of strange rhythm games, he enjoys playing and writing about a wide variety of titles.