Project CARS Studio Lead Admits Problems on Wii U Version

Bandai Namco’s Project CARS has already launched on PlayStation, Xbox, and PC platforms, but the Wii U version has suffered from delays time and again. Many have wondered what the situation is, and now the studio’s boss has taken to the game’s forums to explain why. According to Ian Bell, the problems are technical. Trying to run the game’s engine on Wii U has proven harder than expected, and he would like new Nintendo hardware at E3 to alleviate the situation.

OK I’ll come clean. At the moment we’re running at about 23FPS [at 720p] on the WiiU.

We’re awaiting/hoping for more of a hardware announcement at E3…

…Honestly, unless we really cut the looks back I think we’re looking to Nintendo’s next console.

…I suppose if they don’t announce something at E3 or soon after we will have a go at it.

It is curious that Ian Bell would look to new hardware this soon, as Nintendo has clearly stated that their NX platform won’t be shown until next year. Until then, Ian added that certain rumors have prompted this leap of faith.

…We could reach a fairly solid 30FPS [on Wii U] but it might take a hell of a lot of work. On the other hand, about halfway through us finishing, Nintendo might announce a new console (I have zero knowledge on this BTW but I’ve heard ‘rumours’). Our work might just be the best thing that ever hit that new console in the driving sim genre.

So we’re playing a waiting game at the moment and yes, economics do come in to it.

Project CARS is still due for Wii U later on in 2015. Hopefully by then, the game’s frame rate woes will be solved. LEt us know if you still plan on supporting Project CARS on Wii U in the comments.

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A man with a plan. My favorite video game franchise is Pokemon, but his favorite video game is Resident Evil 4. I can also tell you trivial cartoon factoids.