Miyamoto Dislikes ‘open world’ Label Placed Upon Zelda U

Eiji Aonuma Zelda U

We can all agree that, although 30 seconds long, the E3 2014 trailer for Zelda U was nothing short of amazing. It had all you could ask for! An expansive world spanning across a wide variety of areas, bursts of excitement and giant monsters. A Zelda game wouldn’t be a Zelda game without those elements, now would it?

Zelda U E3 2014

The hype is real

In Nintendo’s recent 74th annual meeting of shareholders, Shigeru Miyamoto was asked about his thoughts on Zelda U, and in his answer, he explained that he’s not fond of the ‘open world’ label placed upon the game.

“In addition, we have already announced that we are now developing the next title for the orthodox “The Legend of Zelda” series for Wii U, and that it will be an “open world,” as announced at E3. I prefer not to use the generally used term “open world” when developing software, but we used this term in order to make it easier for consumers to understand. This term means that there is a large world in which players can do numerous things daily. In the traditional “The Legend of Zelda” series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, “I’m already halfway through the game,” while other players may think, “I still have half of the game to play.” We are trying to gradually break down such mechanism and develop a game style in which you can enjoy “The Legend of Zelda” freely in a vast world, whenever you find the time to do so.”

As long as Nintendo tries to steer off of the destructive (and linear) path that was Skyward Sword, I’m fine. For those not familiar with Skyward Sword, it was one of the Zelda games on the Nintendo Wii. It faced plenty of criticism because it removed free roaming and the feeling of exploration that was seen in previous titles like Wind Waker and Ocarina of Time.

What do you think about Miyamoto’s thoughts on the word ‘open world’? You can let me know by leaving a comment below.

Miyamoto Dislikes ‘open world’ Term for Wii U Zelda [Gamer Headlines]

 

Share this post:Share on FacebookTweet about this on TwitterShare on Google+Share on RedditShare on TumblrEmail this to someoneShare on StumbleUponDigg this

About The Author

Owner/Social Media
Google+

Jelani Thompson is the Owner/Editor-In-Chief at Always Nintendo! He's very passionate about interviewing developers and bringing daily Wii U and 3DS news to the site's readers. When he's not busy saving the universe, he's most likely at his Grandma's house eating her delicious meals.