Miyamoto Discusses Zelda Wii U’s Massive Open World

Zelda U Open World

In the first interview we’ve seen regarding Zelda UYouTuber iJustine got the chance to sit down with Shigeru Miyamoto and talk about the game’s massive open world.

Miyamoto began by discussing how Nintendo had tried to create an open world “feel” in previous The Legend of Zelda installments because of limited hardware capabilities at the time.

“With Zelda games, what we’ve always done is try to make them where you enter this big world of Hyrule and there’s a lot to explore and discover, but because of the hardware limitations, what we’ve had to do is segment off each area and piece those segments together in a way that make them feel like a big world. Now, with the hardware capabilities of Wii U, we first started by saying if we can take an entire world the size of the world from Twilight Princess, and make that the size of one of the areas in the game.”

He then went on to talk about how Nintendo plans to develop Zelda U in a way that will allow players to accomplish tasks during certain tidbits.

“Yeah, there may even be times where you forget what your goal is, because you are doing other things on the side. There may be times where you go in to one big one long dungeon, or you’re headed for a dungeon and doing other things on the side. What we’re trying to do is design it in a way where you don’t have to play it for a super long time, but more matched to today’s lifestyle where you can think for a little bit, and say “maybe I just want to play for a little bit today and do this one thing.” and get that thing done, then take a break.”

Here’s the full interview:

What are your thoughts on this news? What are some of things you want to be able to do in the open world? Sound off in the comments section below.

Via: NeoGAF

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