(UPDATED) Mighty No. 9 Release Most Likely Pushed to 2016

Mighty No 9 Wii U

Update: The Mighty No.9 Kickstarter posted an update confirming a delay with a release tentatively set for First Quarter of 2016. Reasoning for pushing back the release can be seen here:

As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.


Original story:


Mighty No.9 was one of those big Kickstarter gaming successes in terms of crowdfunding but Keiji Inafune’s Comcept still has deliver the goods to the project’s backers. Originally planned for a mid-2015 release, the game may yet again be delayed but this time until 2016. While neither Comcept nor the game’s publisher Deep Silver have officially announced it, sources for sites such as Destructoid and Game Informer confirm that the delay is real.

There are, however, a few wrinkles to the case. Mighty No.9 was initially announced for 10 platforms: Xbox One, Xbox 360, Playstation 3, Playstation 4, Playstation Vita, Wii U, 3DS, PC, Mac, and Linux. It was already mentioned that the 3DS and Vita versions are to be released after the other platforms. And with a physical copy also announced, the delay could be related to factory production. The theory that seems to pop up repeatedly is that, considering the whole “Mighty No.9 project” included an anime, manga, and live action movie, the team may just be overwhelmed. Because of their current kickstarter, Red Ash, they may be cautious to officially announce any further delays which could harm funding for the project.

We won’t know for certain without news from the company but it is safe to say that Mighty No.9 is not in the best position at present.

Share this post:Share on FacebookTweet about this on TwitterShare on Google+Share on RedditShare on TumblrEmail this to someoneShare on StumbleUponDigg this

About The Author

Associate Editor

Since the height of the Sega Genesis days, video games captured Natalie Kipper's heart and never let go. Her favorite genres are RPG, platformer, and puzzle but is always open to trying new things. If she isn't glued to a gaming console, she can be found at Disneyland or adding to her army of plush toys.