Mighty Gunvolt Review (3DS eShop)

Some games were made to be given away and that’s exactly how Mighty Gunvolt feels. Whether you buy Azure Striker Gunvolt or backed Mighty No.9, you get this nice little treat along as an added bonus, but that doesn’t mean the game isn’t good.

Story:

“The other time, the other place: Experiments on humans started by the massive media group ‘Sumeragi’ to audition for next ‘Muse’ idol. Their magic hand even reached female schools. Female students vanished, and no new couples formed. Love was in danger”

That is the opening screen of Mighty Gunvolt. There are only a couple of screens in the beginning and end that detail the vague plot and, for the most part, it doesn’t really matter, but it still left me confused. Perhaps playing Azure Striker Gunvolt would answer some of these story details. However, I have to admit the first screens on the Mighty Gunvolt game were actually amusing to me when I read how no new couples were being formed and that love was in danger. At least the manual is a little more helpful in that.

Does this make sense to anyone?

Does this make sense to anyone?

According to the digital manual, the plot is that everyone in the nation was watching a show called Sumeragi Idol. Everyone now had a goal of becoming the next “Muse.” However, the judges behind the program are evil scientists and it’s up to Gunvolt, Ekoro, and Beck to stop them.

8-bit glory

8-bit glory

Graphics:

Being an 8-bit inspired game, there isn’t much we can ask other than it feel like the classic Mega Man games. On this front, the game succeeds. The sprites are perfect with good animation. It’s amazing how complicated the designs can be despite being only 8-bit. Now if you are wondering if there are 3D graphics, there aren’t any. You can, however, stretch the screen resolution to fill your 3DS by pressing both the L and R buttons.

Sound:

While there is nothing exciting like Mega Man 2‘s themes, the music is okay and repetitive like 8-bit games were. Despite the lack of anything very impressive, the background music worked well with each theme in the levels. I feel like it would be less enjoyable to play this game without its music.

Gameplay:

The true core of the game lies in its gameplay. However, I must say that anyone who is looking for a challenge will be disappointed. The game has only 5 levels and they are fairly easy. The bosses can be a challenge, but I only died in a level once as Beck.

The controls changed depending on the character you play as. Each character has a different special ability. For example, Gunvolt can use a powerful charge beam  that you can manipulate up and down, sort of like Beam Kirby, as well as double jump. Ekoro can turn regular enemies to her side with her charged shot and hover. Beck can dash through weak enemies and slide through small spaces. In some levels, these abilities are advantageous, but they can also make other areas more difficult.

Using the bottom screen for controls is a good use for this game

Using the bottom screen for controls is a good use for this game

If you have trouble remembering the controls for the character you are using, you don’t have to worry. All of them are shown on the bottom screen. I actually found this good especially for Gunvolt since it showed that you can control the charge beam.

Gunvolt is perhaps the easiest to play with throughout the whole game, though not being able to move while using his charge beam can be annoying. Ekoro, with her power to convert enemies, is easiest to progress through the level but, with no powerful charge attack, is the weakest against bosses. She also does not have access to many items Beck and Gunvolt can reach. Beck has it the most difficult to go through the levels. For example, the school level has enemies that are just above his gun’s height. Conversely, some bosses were easier to defeat, though not all.

The bosses in general are the game’s main challenge. When I defeated them, I would look up and find I was almost dead. You may notice that the bosses do have patterns. Some attacks I found almost if not impossible to evade. However, most of these moves would be saved for the end of the battle.

I actually found this boss a little difficult with Beck

I actually found this boss the most difficult with Beck

One thing that had me worried when I looked through the game’s controls was how the shoot button was Y and the Jump was B. Normally, I would expect from a Mega Man game for A and B to be the Jump and Shoot commands. However, my fears were quickly dissolved by how natural it felt for shoot to be the Y button. Just this little bit has me convinced that Inti Creates took some time to make sure the game felt natural. So even though you can’t change the controls, they are good the way they are.

Overall:

Being a simple game with no barriers to replaying levels, it’s easy to pick up the game and play again. With high scores saved, you can play the levels again and again trying to top it. Even though it is not as difficult as the official fan-made Street Fighter X Mega Man game, it’s a nice game to play on the go for some amusement. Also having three characters to choose from allow you to experience the game differently. Perhaps more importantly, I’m looking forward to playing Azure Striker Gunvolt as well as the studio’s Mega Man 9 and 10.

Mighty Gunvolt Review (3DS eShop)
8Overall Score
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About The Author

Feature Writer/Game Reviewer

Blogger in the IGN community and no longer for Always Nintendo. You can find him still blogging in the IGN community as FalconRise