Internal Invasion Review (Wii U)

Internal Invasion is definitely a game that has potential… under entirely different circumstances. Internal Invasion was released on July 3rd this year, published by Bear Box Media, and is available on the eShop for $4.99 USD. The game is played using the GamePad’s touchscreen capabilities, having the player shoot from cannon to cannon, till they reach the end of the level. This makes for an interesting concept, but does it really work out? Let’s take a look at what the game has to offer.

Story

Considering this is a puzzle game, the story can’t be expected to be too strong. This game does give an attempt for a story nonetheless. In this game, you play as a small nano-bot, traveling through the body of a sick human. Your goal is to go through the body, and kill the virus. As I said, the story isn’t much, but it exists.

Gameplay

When making a puzzle game, the only way to get the game noticed, is to have a gimmick. The gimmick can be having stats, having different power-ups, or in the case of this game, precision aiming and physics. This game’s gameplay derives heavily from Angry Birds. Instead of a giant slingshot, players have a cannons. Instead of aiming at pigs, players are aiming at the next cannon. The concept of using precision aiming and physics is nothing new, but it can always be made better. This game doesn’t quite do that.

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The game is played 100 percent on the GamePad, which is mirroring the TV screen. Using the stylus players can aim and pull back cannons, letting go causes the nano-bot to fly out from the cannon to either it’s doom, or the next cannon. Because of the heavy GamePad usage, playing on the TV is useless. The only perk about staring at the TV is that the graphics are much more clear, but the return is that you can’t see the GamePad.

As stated earlier, the goal of the game is to shoot from cannon to cannon, till you get to the end of the level. Depending on how many cannons and how long it takes you to get to the end, your final score will differ, ranging from 1-5 pills. Of course playing 50 levels of that can get a little boring, so to keep things a bit more exciting, every 10th level is a “boss” level. I say boss in quotation marks because they aren’t exactly bosses. In these levels, players are being chased by a large germ (which does move slowly), meaning the player will have to speed things up to make sure they aren’t touched by this germ.

This game does give the player a chance to redeem themselves if they miss a shot using energy pills. These energy pills can be collected through out levels. They allow players to drag themselves against gravity. I did find these very useful, as there are points in this game where highly precise shots are needed, and this gave me some lax on them.

Overall this is a simple game, that does it easy to pick-up and play, but more could be added to the gameplay rather than 50 levels of getting to A to Z.

Difficulty

This game has an interesting way of handling difficulty. The first 30 levels are very easy, and can be done fairly quickly, maybe in about an hour. From their, the game does a rather weird staggered difficulty thing. There would be 1-2 difficult levels, and then suddenly there will be 1-2 extremely easy levels. From this, a sense of frustration is set to build up.

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Once completing the extremely easy levels with no break in forward motion, going back to a difficult level in which multiple attempts simply to get to the same spot again can be very annoying. The game does push the lines of challenging and frustrating, and that does kill the flow of the game tremendously.

Other Factors

This game has one issue that really bugs me, lag. At the start of every level, there will be a short lag spike while your nano-bot is falling into a cannon. Considering how little this game is, it should be expected that it shouldn’t lag, yet it does. The lag really causes a problem when it ruins the game from getting you to the right spot. In level 47 I believe, the player starts off automatically falling through some gravity changing orbs. Due to the game’s lag, it can happen that the game will cause the nano-bot to not even touch some of the gravity orbs, causing an instant failure.

The game may have lag, but that doesn’t mean that everything else is terrible. The game has beautiful and clear visuals, and if it was easier to play while looking at the TV, I would get to enjoy them even better. On top of great visuals, this game has amazing music, all done in a very modern sleek style.

Should You Give it a Go?

I personally wouldn’t recommend this game. It is a good concept for a game, but it doesn’t belong on the Wii U. This game fits more along the lines of an iPad game, allowing multi-touch and HD visuals to be better used. This game does have a price-tag of 5 dollars, which I think is just a bit too much for what this game has to offer. If they re-did this game from the ground up, lowered the price tag to about a buck or two, and put it on the App Store, it may have a better chance for success.

Overall Internal Invasion gets a solid 5/10.

 

Internal Invasion Review (Wii U)
Internal Invasion is a great concept for a game, but just isn't meant for the Wii U. If it had been for the iPad, it may have a better audience and cleaner gameplay. 5/10
Story3
Gameplay4
Art and Music8.5
Difficulty4.5
Pro
  • Great Art and Music
  • Interesting Concept
  • Simple Gameplay
Cons
  • LAG
  • Frustrating
5Overall Score
Reader Rating: (0 Votes)
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About The Author

Editor/Game Reviewer

He is a Hylian who has a knack for Nintendo. When he is taking a break from exploring Hyrule he can be found honing his tennis skills, taking part in musical theatre, or surfing the internet.