Gunman Clive 2 Review (3DS eShop)

Gunman Clive 2 Review

Every game I get to review, I want it to be good. Some developers are such stand-up people that I really hope their game is great when I get around to reviewing it. Gunman Clive 2 fits this bill. The game is even more impressive when you consider it was done by one man with the exception of testing, translation, and music. This guy definitely deserves all of the praise I’m going to give him because this game’s polish is far superior to any triple-A title from last year and better yet, he did it all by himself. I missed the first game, but after playing the second entry in the series, I might just go ahead and pick that up too — seriously, it’s that good.

As any picture shows, the graphics are pretty distinct and have a neat hand-drawn feeling. The animation is smooth and varied and the color coding is a great help. To think the same man who programmed the game also did such a bang-up job with the visuals makes me jealous of his unparalleled talent, which I mean in the best way possible. However, let me take a moment to draw your attention to the music as it could very well be the real star here. While this is the one major thing not done by Bertil Hörberg, I’ll cut him some slack all things considered. As soon as I started the game, I basked in the opening screen’s memorable tune. It gave me a feeling that rivals the classic The Legend of Zelda theme with its iconic opening. Great music makes you excited about any game even when you’re not playing it, and the music featured here in Gunman Clive 2 is a great example.

The simplest way I can describe Gunman Clive 2 is that it is to Mega Man what Bit Trip Runner is to Super Mario Bros. The levels are short, but generally require precision because one platforming mistake spells death which means doing the whole level over again. However, the game is quick to respawn players and the levels are really short so this isn’t as bad as it may sound. Most of the time, I died because I kept making the same stupid mistake or tried rushing in without thinking.  If it still sounds too rough for you don’t worry because Bertil’s got you covered. Select easy mode and you’ll instead respawn to where you last touched ground at the cost of some health, which is plentiful. I wish I knew about that system beforehand, but then I might not have felt so accomplished for beating the game on normal, so there’s still that.

The platforming here is so spot on and Gunman Clive 2 absolutely belongs on the 3DS. For most of the game, I defaulted to the D-Pad for the solid platforming, but when the game plays with unfamiliar mechanics such as gravity late-game, you’ll want to swap to the Circle Pad. I also found it amazing how the platforms could be so small or just seemingly out of reach, but I was generally able to land on them. If you are the type of gamer that has trouble with platforming, don’t worry because Bertil’s thought of that too. If you select Ms. Johnson at the beginning of a level, you’ll get a Princess Peach-like character complete with a forgiving floating ability.

Each boss has its unique patterns, but still a challenge nonetheless

Each boss has its unique patterns, but still a challenge nonetheless

If you listen to me talk long enough about the 3D Legend of Zelda games, you’ll probably hear me comment about how the enemies are done so perfectly that they only take a small number of hits and never over-populate the screen. The same is true in Gunman Clive 2. You never tire of fighting even when they reappear if you return to the environment a la Mega Man. Only the bosses take a lot of damage and are a real challenge. It’s also worth mentioning how varied the bosses are ranging from a samurai to a t-rex to a giant robot. I died plenty of times fighting these bosses, but thanks to the lightning-fast respawn time and the fact that boss levels are their own stage, you eventually memorize the patterns and hone the skills necessary to triumph over them.

My chief complaint would be the riding segments since they seem a bit unwieldy at times. Sure, it’s cool that you get to ride a Pterodactyl at one point, but switching to the flight mindset after being ground-bound is pretty difficult and I’m sure you’ll die a few times before you get the hang of it, or at least that was my experience. To make it easier, I’d recommend using the Circle Pad over the D-Pad during these levels, but even still these segments are plagued by a shoehorned gimmicky feel. and Gunman Clive 2 would have been completely fine without them. At least the gameplay variety is there.

It's a cool concept, but I found it a bit hard to handle

It’s a cool concept, but I found it a bit hard to handle.

Tired of waiting for Mega Man? This game is for you. It’s perfect on the 3DS with solid platforming, music, and bosses. It’s friendly to those who make mistakes but you still feel accomplished even if you play it on Easy with the Gun-touting Version of Princess Peach. By the way, did I mention you get to ride a panda and a triceratops while hunting ducks? This game feels absolutely crazy, but it is awesome!

What are you waiting for? Go download Gunman Clive 2 now for a measly $2.99 on the North American eShop — you won’t regret it.

Gunman Clive 2 Review (3DS eShop)
Tired of waiting for Mega Man? This game is for you. It's perfect on the 3DS with solid platforming, music, and bosses. It's friendly to those who make mistakes but you still feel accomplished even if you play it on Easy with the Gun-touting Version of Princess Peach. By the way, did I mention you get to ride a panda and a triceratops while hunting ducks? This game feels absolutely crazy, but it is awesome!
Graphics8
Music10
Gameplay9
Replayability9
Pros
  • The MUSIC!
  • Solid Platforming and Combat
  • Quick Respawn
Cons
  • Riding segments hard to handle
9Overall Score
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About The Author

Feature Writer/Game Reviewer

Blogger in the IGN community and no longer for Always Nintendo. You can find him still blogging in the IGN community as FalconRise