HomeInterviewsAlways Nintendo Talks with Flying Carpet Games About Upcoming Game, The Girl and the Robot Jelani Thompson June 30, 2014 Interviews Always Nintendo recently got the chance to chat with Flying Carpet Games about their upcoming game, The Girl and the Robot. In this interview, they gave us a plethora of information on the development status of The Girl and the Robot, as well as some insight on future endeavours that they’d like to pursue in the Game Industry. Without further ado, let the interview begin! AN: Tell us a bit about Flying Carpet Games. FC: Flying Carpets is a studio that I created in 2012 after leaving Gameloft Montreal. My main motivation was to have the creative freedom to make unique and original games while having fun with others in my team. The Girl and the Robot is one of the many games I want to make and one that I would never have been able to make at Gameloft or any other large game studio. We are now 9 people making the game and so far the experience has been very rewarding. AN: Why did you guys decide to name the studio Flying Carpet Games anyway? FC: Flying Carpets came to mind because it made me think of freedom and also of a of way of entering the fantasy world of games. AN: The Girl and the Robot is set for a December 2014 release if I’m not mistaken. What has the development process been like over the past few months, and what do you hope to accomplish in the coming months? FC: So far, the basic mechanics of the game are pretty much complete, so our main focus now is to finish all of the remaining level design and level art with our level artist Emma. Our animator Frank will also be focusing on cinematic cutscenes and on the story elements of the game. AN: Can you explain The Girl and the Robot to fans who haven’t heard about the game or seen any of the gameplay? FC: The Girl and the Robot is a third person action/adventure game set in a fairy tale world. You take on the role of a young girl trying to escape from a castle ruled by an evil queen. On her way, she meets a mysterious robot that can be controlled remotely and together they encounter many challenges that test the strength of their new found friendship. The gameplay is mostly based on combat and puzzle solving much reminiscent of modern Zelda games. AN: What platforms will The Girl and the Robot be released on? FC: Wii U, PS4, Steam, Desura, Humble Widget (PC, Mac, Linux). AN: Flying Carpet Games has really been focusing on the soundtrack of The Girl and the Robot during its development. What other game soundtracks do you draw inspiration from, and who are some of your favorite composers? FC:When I worked with Eiko (our music composer), we agreed that to take inspiration from games sush as Shadow of the Colossus, Final Fantasy and Nier. We also made sure that each character had one song dedicated to them to put emphasis on their personality during the story. The result has been very well received in my opinion. AN: If the Girl and the Robot were a Smash Bros duo (such as Rosalina and Luma), what would their moveset be like? What would their Final Smash be? FC: Interesting question. I think one player would probably be able to control both characters somehow. While controlling The Robot, the player would be able to call The Girl to repair The Robot and slightly restore damage percentage for example. Their Final Smash would probably involve both characters where the girl distract the enemy while the Robot finishes with some stylish sword play. AN: What projects do you guys have planned for the future? FC: We are thinking of our next game; we can’t say much yet but I personally would like to explore the world of survival horror. Again, thanks to Flying Carpet Games for taking the time out to do this for us. If you have any other questions, feel free to let us know in the comments section, and we’ll try our best to get them answered for you. Share this post: No related posts. Miyamoto says that Nintendo needs its own GenreTwo New Pokémon Art Academy Videos for Legendary Pokémon Uploaded by Nintendo UKAbout The AuthorJelani ThompsonOwner/Social Media Jelani Thompson is the Owner/Editor-In-Chief at Always Nintendo! He's very passionate about interviewing developers and bringing daily Wii U and 3DS news to the site's readers. When he's not busy saving the universe, he's most likely at his Grandma's house eating her delicious meals.