Always Nintendo Interviews McLeod Gaming, Creators of Super Smash Flash 2

Super Smash Flash 2 Interview

Always Nintendo recently got the chance to speak with McLeod Gaming, the creators of Super Smash Flash 2! This interview has a lot of information about the game’s development process, so without further ado, let’s begin!

Thanks for taking the time out to speak with us! Mind telling us a bit about yourselves and what gave you the idea of creating Super Smash Flash 2?

The first Super Smash Flash was born in 2006 out of love for the Super Smash Bros. series. It started out as a simple Sonic-like game demo and I thought, “Hey, I could make this into a Smash Bros. game”. From there I was able to turn my favorite series into something anyone who owned a computer could play in their web browser for free.  You could say it was my first true Flash game, so it had many bugs and the gameplay was rather shaky. I decided a couple of years later to begin Super Smash Flash 2 because I wanted to create a better version of the original game. What you see today is a product of that continued effort.

Apex 2015

Do you think Super Smash Flash 2 will ever have a competitive following and even make it to tournaments such as Apex or Evo?

We design the game with both casual and competitive playstyles in mind in hopes to appeal to both crowds to some extent, and it shows; with the addition of Online Mode in v0.9b there has definitely been traction in the competitive department – lots of online tourneys, character research, guides, combo videos (check out JammyHamsta’s ‘Flashback’ series on YouTube!) and such. Additionally we have run a booth for 3 years in a row at Apex, which is now the largest annual Super Smash Bros. event. In doing so we’ve gotten some amazing feedback from the public. With the momentum that Super Smash Flash 2 has right now, I would say not to rule out having official tournaments for the game quite yet.

Why did the team decide to add characters such as Sora, Naruto and even Ichigo to the roster as opposed to more first­-party Nintendo characters?

When I started Super Smash Flash 2, I was into a lot of mainstream anime. So the first playable characters were Ichigo Kurosaki from the Bleach series, and Mario. I felt that this would be the only opportunity to ever see anime characters duke it out with Nintendo characters, so I took the liberty of adding a few anime representatives to the roster. I also wanted to appeal to Kingdom Hearts fans, so I eventually added Sora as well. We do however have one rule when it comes to the roster, and it’s that all characters must have appeared on a Nintendo console at least once. That rule, paired with good judgement, helps us to avoid getting too crazy with our roster additions and place some restraint on which characters are allowed into the game.

We love first party newcomers as well! Characters such as Chibi-Robo and Isaac from Golden Sun are oft-requested characters for the official Smash games that are now playable in SSF2.

Are more characters going to be announced in the weeks before the release of Super Smash Flash 2? If not, could they potentially come in future patches?

The only way to find out is to follow us! The roster has still not been fully revealed, so you never know what surprises we might have in store before or after our next update.

What are some more of the game modes we’ll be seeing in arena mode aside from Sandbag Soccer when it’s released?

We will be going more in-depth about Arena Mode soon, but for now we can at least confirm that every Arena will have its own accompanying set of rules, and each one will have a unique competitive edge. Arena Mode is a whole new twist to Smash as we know it, so we hope everyone’s excited to see what other arenas we’ve come up with!

A lot of players in the smash community dislike Super Smash Bros. Brawl on the Wii for its “floatiness”. Which official smash game is Super Smash Flash 2 most similar to (64, Brawl, Melee, etc.).

The first thing you see when you open up the original Super Smash Flash is that it has a menu bearing a striking similarity to Melee, contains all of Melee’s modes, and has gameplay that is designed to be close to Melee. When you open up Super Smash Flash 2, you’re greeted by a custom menu, custom music, and even modes that didn’t exist in official titles at all.

The reason for this is simple – Super Smash Flash 2 as a whole was designed by looking at every Smash Bros. title and picking out the things that excited us, as fans, the most about each title, and then adding our own twists on top. Smash 64 had mind-blowing combos, simplicity, and a unique balance of offense vs. defense. Melee had superior movement options, mixups, and raw speed. Brawl brought amazing effects, a new presentation, updated mechanics, and along with Online Mode.

We wanted Super Smash Flash 2 to be a natural evolution from the existing titles, so much that some of our original ideas coincidentally happened to be in Smash 4 as well, such as the Cucco item and some of our stage ideas. I don’t think I can pin SSF2 as closest to any Smash game in particular, because that would be limiting to our goal of making a fangame that fans of ANY of the official titles can pick up and appreciate.

Tell us more about expansion characters and the process of adding them into the game!

Expansion characters are the idea that even when the full title is finished, Super Smash Flash 2 can live on through continued support of the game. Even years down the road, the hypothetical ability to download additional content, like characters, to add to the roster and swap them out with ease is what the system would be all about. This opens up all kinds of possibilities. If your character of choice didn’t make it into our roster – just download them!

As for the process – currently we don’t have any information to share. This is something we will reveal post-release of the full game, as our main focus is on that content at the moment.

What does the McleodGaming team plan to work on after Super Smash Flash 2 is finished development? Could we potentially see a Super Smash HTML5?

“Super Smash HTML5” doesn’t quite have the same ring to it… and I could imagine that being a bit of a stretch due to technical limitations. You can be certain that we plan to bring some fresh, new, and original content out to the world once Super Smash Flash 2 is finished.

Finally, are there any big announcements you have for fans of Super Smash Flash 2? What would you like them to know about the development of the game?

Development is moving along smooth and steady, but if you want to be the first to find out when we have a big announcement to make please follow us Twitter and like our Facebook page to keep up to date on the latest news!

https://twitter.com/mcleodgaming

http://www.facebook.com/mcleodgaming

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About The Author

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Jelani Thompson is the Owner/Editor-In-Chief at Always Nintendo! He's very passionate about interviewing developers and bringing daily Wii U and 3DS news to the site's readers. When he's not busy saving the universe, he's most likely at his Grandma's house eating her delicious meals.